
The pricing, which is only available in selected Western countries, is described as a “limited-time offer”. Maya Indie gives users access to full versions of the software, not cut-down versions like Maya LT, but are capped at one licence per user or per organisation.

Use the full version of Maya for $250/year, providing you live in selected Western countries The subscriptions are described as making “the same industry-standard product used by professional studios at a price point accessible to those who are just starting out”. I hope I have given you some insight on the types of software you could be using.Autodesk has launched Maya Indie, new $250/year subscriptions for the 3D applications available to artists earning under $100,000/year in revenue. Terragen is a bit pricey so go with World Machine beside it does the same job for scenery creation.

Maya has a great tools for creating hairs which is why a lot of people use it for creating landscape for grass, and import them into Unreal Engine 4 to create realistic scenes just that you need to get familiar with terrain generating software such as Terragen or World Machine. Maya is a fantastic solution for creating scenery and if you’re doing it for artwork I would suggest investing your money on that particular software. I used the demo in Maya, and I rather liked it actually. I like the idea of a GPU powered renderer. I’m planning on using Redshift for the render engine. Houdini’s hair and fur module looks pretty good. What render engine(s) does Blender use? Also, does it have a hair and fur solution? Those two things are particularly important to me. For some side work, I’m going to be rendering some artwork for some books an author is working on. I actually need a general purpose 3D application for more than game development. Still get work done, but now I can enjoy the process a little more. I think with just a 200 dollar annual fee, I can rest easier. Feeling the pressure of not getting enough work done every month because of the amount of money I’m paying for the software was not a good feeling. Most of all though, I’m saving a ton of money and that feels good. Haven’t used it yet though, but from what I read online it’s pretty awesome.

I can see how this would be beneficial for a studio for short term use, but not for an indie.Īnd then I saw Houdini….200 dollar annual subscription for indies and it offers everything I need and more. However at the end of the day it was just too expensive for an indie developer (185 per month).

To me that was valuable time I could be using for development. Another reason I held out for such a long time was because I didn’t really want to have to relearn another software package. Maya LT doesn’t offer the tools I need for my work, otherwise I may have gone with that version of Maya. It’s just way too expensive to try and manage a subscription. After years of using it, I’m finally done with it.
